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Leds profiles has been reworked to be much more compact when stored in settings files ( warning the profiles loaded/exported by this new version are not compliant with older SimHub versions).Automatic device detection : during device addition SimHub will suggest you the detected devices.Profiles in profile manager are now sorted based on the current game (current game first, generic profiles next, then all the other games).Quick profile switching combo boxes everywhere it applies.Profile system (bass shakers, leds …) has been reworked to now allow per car profile storage and switching.New day and night mode available globally allowing you to quickly switch brightness presets and keep your eyes safe when room light goes down.Wheels and button boxes now offer a single led brightness slider.Wheels and button boxes with editable buttons colors now use the devices preview when it’s possible (led editor, color presets preview).Wheels and button boxes with editable buttons colors now have up to 4 switchable color presets.Rework on the devices UI, the UI has been reorganized to give more room to the important features.Widescreen friendly : The center content is not stretched anymore on an ultra wide screen.
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Reworked home page, instead of focusing on a long list of games you might not use, space is given to the features you are using, devices, bass shakers, motors ….Many make thanks, for our time dedicated to finding the latest available content.īehind it there is a lot of time dedicated to this service.īefore raising any question about it, it's better to think about it.Along of this new game, here comes a refreshed SimHub UI ! A huge focus has been given into making it visually lighter, while redistributing the space differently.Īlong of the obvious UI refresh, some significant “ quality of life” changes has been added of this new version : You too have taken the links (links are original of modders not ours) from here, because it is comfortable and orderly, right?Īnother important thing is that in the workshop to find the contents is a real nightmare. Many modders (some of them come to post their work) are happy to have their own section dedicated to their work. So we also made the tracks available before rf2 switched to steam.Īll visitors have always enjoyed this service, I don't see why we have to suspend now. This forum has been here for 10 years plus another five on another portal. Most of the download only (non-steam) track links came from here. A list of tracks available that many didn't even know had existed. at some point I wanted to list all the tracks available WAAAAAAAAY before the steam version was even around. Quote from: Woodee on November 28, 2019, 10:32:54 PMīecause. If we wanted to help make rF2 easier for new users then more mods on workshop would be a start?īut explain to me why in your rf2 forum profile, do you have this connection with all the rf2 content databases? Why should the responsibility be on the user to hunt down these mods? Put them in an easy to find place (Steam workshop) and they won't have to worry about finding updates. I think they stopped updating not long after DX11 was around and DX9 was dropped. could it be any more obvious what type of version of rF2 they are running?Ĭan rF2 still work without Steam? Is there anyone out there that didn't convert their version to Steam? If so surely they would be running a really old build. New users coming in here and asking for mod mirrors of mods which already have Steam workshop links. Facilitating those with pirated versions of rF2 to install mods. We are still using external links for cars and tracks? Making it harder for users to keep their mods updated.